Toy Story 3 color keys
Character Designs from Frozen by Minkyu Lee
▣ Frozen (2013) concept art of the royal family, by Cory Loftis
Scan from The Art of Frozen
▣ Frozen (2013) concept art of Anna, by Victoria Ying
The snow globe Anna is holding was originally a gift from Hans, presented to her post-coronation. The concept was dropped for narrative streamlining.
Scan from The Art of Frozen
Conceptual arts of The Hunger Games: Catching Fire.
How to Train Your Dragon concept art, illustrated by Mike Yamada (PArt 2 of 2).
1-2) Here’s another few sketches of the town. Originally it was conceived that each “class” of vikings would live in their own neighborhoods and have different types of houses
3-4) Follow the Dragons Tears - These drawings were from a sequence that ended up not making it. I was really proud of the work the layout department and everyone did on it. It involved a camera move and several rock outcroppings would parallax into the shape of a dragon, kind of like the sequence in The Road to Eldorado with the weeping statue/waterfall. These are both powdered graphite on animation paper. The top image was painted over a bit in ps
5) Down the River - Nothing too special about this one. Hiccup was to fall in this river and wash away. Once again graphite on animation paper. I had some fun and hid some weird things at the bottom of the river - shopping carts, mob bosses with cement shoes, etc
6) Olde Viking Shoppes - A sketch for some village shops. A blacksmith, a butcher and perhaps a candlestick maker?
7) Bridge to the Docks - My boss created some of the largest and most intricate drawings I had ever seen. I had the chance to try my hand at it and this was the second panel of the drawing. I was looking at the Asterix comics for tone and a sense of fun.
8-9) Back to Basics - I found these guys while I was digging around in folders. I did quite a few drawings like the top rock page (they were rejected because it looked a bit like a dog poop). I think they’re a good reminder of thinking about the simple basic things - the top image with the grid/form overlay and the bottom with the plotted perspective. I take a lot of that for granted now that I have Maya
10) An old, incomplete painting from “How to Train your Dragon.” In an earlier version of the story, the kids are taken to a training ground high up on the island and they spend the night in a rickety old cabin. I started this painting with a rough marker and pencil sketch to establish the design. I added rough color in photoshop using color balance and then painted and dropped a few textures on top
Concept art and final frame - Kristoff and Sven.
How to Train Your Dragon concept art, by Mike Yamada (Part 1 of 2).
1-2) BOATS - Some very very early boat sketches. I believe this was from my first week working on the movie. I had my own office. I was unofficially launched and was allowed to run wild and produce whatever I wanted. it was one of my happiest times at the studio.
3-6) Terrain Studies - Also from my first week on the project. We knew that we were looking for a stylized terrain. I wanted something crazy and sculptural. I was strangely (or not so strangely) influenced by the shape of crumpled paper.
7-10) Thor’s day Thursday - Location studies from a location dropped from the final movie. Originally this was where the kids showed the village they had learned to train their dragon. It was a really cool concept. The environment was composed out of hexagonal rock shapes inspired from Giant’s Causeway in Ireland
Wreck-it Ralph concept art by Helen Chen.
Am I the only one who absolutely adores this scene?
I mean… This is Ralph at simultaneously his highest and lowest point, because… he’s done it. He’s done what everyone told him was impossible. He got his medal. He’s a hero. Sure, he didn’t exactly earn it in a very heroic way (okay he stole it), but he did quite a few heroic things along the way! He- he protected Vanellope from potentially getting erased… sure… he- he did it by crushing all of her hopes and dreams… but he had to do it. Heroes protect the ones who can’t protect themselves. Like glitches.
And he did.
He’s a hero.
Heroes get penthouses and pies and friends.
Heroes don’t live alone in the garbage.
And here he is, getting his penthouse. Except he put his game out of commission by not being there for the Nicelanders, who in turn learned that they needed Ralph as a bad guy wrecker just as much as they needed Felix as a good guy fixer.
But they learned all too late.
And now all pretense is gone. He’s lost. And he’s accepting of it.
And thus without Nicelanders or pies, the apartment has just turned into an empty building. A place that can’t be purposefully fixed with no fixer (who is locked in a dungeon) or wrecker (who is now a would-be hero, medal and all).
So Ralph did it. He became the hero.
Anyone and everyone he could have been a hero for has either abandoned Niceland… or been imprisoned in King Candy’s Fungeon.
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